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Mesoamerica universalis
Mesoamerica universalis








mesoamerica universalis
  1. #MESOAMERICA UNIVERSALIS MOD#
  2. #MESOAMERICA UNIVERSALIS UPDATE#
  3. #MESOAMERICA UNIVERSALIS FULL#
  4. #MESOAMERICA UNIVERSALIS CODE#
  5. #MESOAMERICA UNIVERSALIS FREE#

When progress hits 5000, modified by techgroup, its finished. Westernization no longer depends on stability, but instead progress +10 from each power each month if possible. While westernizing, you no longer get +200% stability costs, but instead +5RR. Westernization no longer requires non-negative stability. – Added new option to ‘Abandon Colony’, for when you want to give up on a province. Liberty Desire grants more manpower and cheaper maintenance for the colonial subject. If Liberty Desire is lower than Tariff Percentage, they increase by 1% each year.

mesoamerica universalis

Increasing tariffs is done per colony, for 25 admin power for +2.5% Tariffs and +5% Liberty Desire in the colony.Ĭolonial subjects can declare war on their overlords at 50% liberty desire, and will do it automatically at 100%. When a country have the chance to form a union with each other, the strongest of the new overlords rivals and/or nations with a royal marriage or same dynasty, have the opportunity to challenge them in a succession war.Ĭolonial nations now give a percentage of ALL their income as tariffs, starting at 10%. – Succession Wars are no longer automatic. Winter only affects hostile attrition now. Winter & Climate Icons are also shown in province view. Map mode showing climate zones, and different climates now have more specific effects. You can also trace trade range from your protectorates. If a protectorate westernizes, they automatically become independent again. Protectorates give 50% of their trade power to their overlord, but get -25% technology cost for it.

mesoamerica universalis mesoamerica universalis

If a nation is of too low a technology group compared to you, they will become a protectorate instead of a vassal. – New diplomatic dependency called ‘Protectorate’.

#MESOAMERICA UNIVERSALIS UPDATE#

Steam should update your copy of Europa Universalis IV automatically. Here’s the big ol’ changelist, including details on freebie new features and various balance alterations.

#MESOAMERICA UNIVERSALIS FREE#

You don’t need to own the DLC to get the benefits of these particular changes, they’re free to everyone. That’s the case for Europa Universalis IV, which has been patched up to version 1.4 today in conjunction with the release of the Conquest of Paradise DLC. When Paradox Development Studio releases an expansion for one of its games, it’s traditional for the main title to get a major update too.

#MESOAMERICA UNIVERSALIS FULL#

What are the plans for the future of this mod?Ĭheck out the pinned thread "Tentative Update Roadmap" for our development plans leading up to full release.Looks like the Spanish have nabbed Florida there. You can find instructions here: Īlso, you will generally have to restart EU4 once or twice before it downloads properly. If you’re interested, leave us a line! We will have a recruiting thread open in our workshop discussions.

#MESOAMERICA UNIVERSALIS CODE#

Special attention is currently being paid to EUIV code wizards, modelling artists, traditional artists, and researchers familiar with the Mesoamerican area. We’re currently looking for experienced modders, researchers, and artists. We advise testers to keep us advised here on the workshop discussions and on the associated modding thread on the Paradox Plaza site. All kinds of weird and awful behaviors can happen. We advise all testers to note that this is a preliminary beta release. Unique unit graphics for Mesoamerican nations require the El Dorado Content Pack. DLC which will cause a bigger effect on gameplay will be El Dorado, Cossacks, and Rights of Man.

#MESOAMERICA UNIVERSALIS MOD#

This mod was developed on the most recent build (1.19.2) of EUIV, with all dlc enabled. Wonky behavior should be expected any time you remove any of the major dlc from the equation. The groundwork for future updates that will fully flesh out the world of Mesoamerica! Rise to dominate the Triple Alliance as the island city of the Mexica, Tenochtitlan!īuild a strong empire in the West as the city of the Purepecha, Tzintzuntzan!Įxperience new thoroughly researched historical events and decisions!įace off against the conquistadors, or choose to experience a new, alternate history with no Conquest! New cultures, governments, ideas, religions, and other systems, including a basic population system. Hi, folks! Welcome to the Mesoamerica Universalis Beta v.632 (Itzcoatl), a total overhaul mod for Europa Universalis IV by Ballistic, Addminus, and NathanC.Ī simulation of historical Mesoamerica from the year 1428-1697 CE. Please check the last message I posted in the comments for an explanation of what happened to this mod, as well as the final WIP version we produced.










Mesoamerica universalis